# LETHAL EMBLEM

## Story
After several different Evening Train Crashes, Mario and company finally reach
their destination of Derry. However, due to the assistance of Yukari Yakumo,
the train did not crash today. This did not stop shocking things from happening,
resulting in employment by Halden Electronics, a notoriously lethal company to
work for. Turnover rate is high: because employees keep dying. Mario works his
way up the ranks and soon faces the dangerous planet Artifice, with a quota of
5,000 coins (as far as he's concerned) to earn.

By all accounts, it appears that Halden Electronics have something to hide.
Are they linked to the Space Pirates? Are they in charge of them? Just why is
there that terrible monster on Gordion, the company's headquarters? What part
of the world do they recruit from? Do they recruit from beyond Earth?
Mario and his colleagues will only learn the truth if they meet their profit
quota today. All that seperates them from safety are the dreaded Old Birds,
notoriously unpredictable robots, and the rising tide of a dangerous flood.
And not everybody has been accounted for: are there survivors in the mines?
It may be advisable to cut losses if it means meeting the quota.

## Features
- A chapter for the L'Arrangement event on FEU
- Lethal Company loosely recreated in FE8
- An opening FMV
- 20 pieces of scrap
- The story is even more patent nonsense than usual, especially in the opening
- Characters from a broad variety of series appear
- In-jokes that will not land, as nods to games I and friends like

## Credits
Please read the attached CREDITS.md file.

## Known Issues
- The eventing isn't the cleanest, especially during the train sequence.
- Several items just have placeholder icons.
- Some parts of the opening FMV get stuck flickering between 90% of one frame
and 10% of another. 
- Character deaths are not accounted for in the ending.

## Patching Instructions
Apply "LethalEmblem.ups" file to a clean American FE8 rom.

## Changelog
*v1.1: 19/01/2026*
Inserted a few extra animations to help presentation. No gameplay changes.

*v1.0: 28/12/2025*
Released an appreciably finished version of this chapter.

*v0.1: 23/06/2025*
Released an initial, unpolished, untested proof of concept.