{"id":1487,"date":"2026-06-04T22:00:16","date_gmt":"2026-06-04T21:00:16","guid":{"rendered":"https:\/\/chalphycastle.ie\/projects\/?page_id=1487"},"modified":"2026-06-04T22:00:16","modified_gmt":"2026-06-04T21:00:16","slug":"light-everlasting-invasion-force","status":"publish","type":"page","link":"https:\/\/chalphycastle.ie\/projects\/lets-entertain-awesome-fantasy-leaf\/light-everlasting-invasion-force\/","title":{"rendered":"Light Everlasting: Invasion Force"},"content":{"rendered":"\n<table id=\"tablepress-156\" class=\"tablepress tablepress-id-156 tbody-has-connected-cells\">\n<thead>\n<tr class=\"row-1\">\n\t<th colspan=\"2\" class=\"column-1\"><center>Light Everlasting: Invasion Force<\/center><\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td colspan=\"2\" class=\"column-1\"><center><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/chalphycastle.ie\/projects\/wp-content\/uploads\/2026\/06\/Light-Everlasting-Invasion-Force-0.png?resize=240%2C160&#038;ssl=1\" alt=\"Light Everlasting: Invasion Force title\" width=\"240\" height=\"160\" class=\"alignnone size-full wp-image-393\" \/><\/center><\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">Creator<\/td><td class=\"column-2\">FeFan507<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Engine<\/td><td class=\"column-2\">FE8<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Download<\/td><td class=\"column-2\"><a href=\"https:\/\/chalphycastle.ie\/download\/LEAF\/Light Everlasting Invasion Force - FeFan507.zip\">Here<\/a><\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">Score<\/td><td class=\"column-2\">30\/80<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\">Rank<\/td><td class=\"column-2\">11th<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\">FEU Link<\/td><td class=\"column-2\"><a href=\"https:\/\/feuniverse.us\/t\/lets-entertain-awesome-fantasy-leaf\/36335\/37?u=darrman\">Here<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-156 from cache -->\n<h2>Reviews<\/h2>\n<h3>Judge 1: Darrman<\/h3>\n<h4>Gameplay: 1\/10<\/h4>\n<p>Light Everlasting: Invasion Force (acronym: LEIF), as the name implies, places the player in charge of an invasion force taking over the nearby kingdom. After the initial plot, the prep screen then appears. The reason for this is that the player army starts split, allowing positions to be adjusted freely. However, this soon becomes moot, as merging the two groups is trivial. From there, the enemy<br \/>\nproved little challenge. Not no challenge &#8211; I did lose my pegasus to a missed 85% sleep cast, which wouldn&#8217;t have happened if I didn&#8217;t make a position error &#8211; but I swept through most enemies with no issue. All player units have pre-built supports, which results in the stat advantage growing even steeper.<br \/>\nA few turns into the map, swarms of reinforcements, both ally and enemy, fly into the map. This slows down the pace as the green units slaughter red units spawned in at the same time for plot purposes.<br \/>\nIf everything functioned correctly, I would give this submission about a 3\/10. However, what brings this entry down to a 1 is a fatal bug: trying to fight a hero will make the game hang when it counters, as their sword animations have been broken and do not function. I got around this by disabling animations, but this shows a clear lack of playtesting.<\/p>\n<h4>Presentation: 2\/5<\/h4>\n<p>The map layout is rough, with a fair amount of tile errors. The music rips were mostly from FE4, and while I do like FE4, the MIDIs weren&#8217;t great. The opening cutscene&#8217;s soundtrack is the most awkward. The character portraits are simple splices, but they do the job. The eventing is also fairly rough around the edges, with units just popping onto the battlefield often enough.<br \/>\nI will give one point of presentation for the consequences of killing some particular civilians: I won&#8217;t spoil it, but it did get me to laugh.<\/p>\n<h4>Story: 1\/5<\/h4>\n<p>The story here positions the player army as an attacking force. It is made abundantly clear the princess in charge of this army is not particularly pleased to be marching on the opposing kingdom, but nothing will make her stop. The enemy prince is not happy that it&#8217;s come to war, but he will defend his country. The chapter itself has a fair amount of on-map conversations, as well. The script badly needed another proofreading run. The script is riddled with typos and grammatical errors.<br \/>\nAs time passes, allies to the princess appear, who are very obviously evil. They slaughter innocent civilians without shedding any tears. When the boss is defeated, the lord tries to justify her actions by saying there was a dark power spreading across the continent, and that her kingdom needed to conquer everywhere. Her source for this is her father who has dramatically changed in demeanour ever since his wife died. The story then ends with &#8220;to be continued&#8230; hopefully.&#8221;<br \/>\nOverall, it gave the impression of being a chapter pulled from an established hack, preparing for the major plot twist before it actually arrives.<\/p>\n<p><b>Total Score: 4\/20<\/b><\/p>\n<h3>Judge 2: Frog<\/h3>\n<h4>Gameplay: 2\/10<\/h4>\n<p>This map is designed to be an early- to mid-game chapter in a longer campaign: our hero finished fighting some bandits in the regions, recruited an eclectic mix of characters, and is now preparing to invade another nation &#8211; the start of a presumably longer war. As such, you start with a relatively large cast of units and a preparations screen. There are some neat touches to imply the longer campaign surrounding this chapter &#8211; such as existing support ranks, and even future supports with unnamed future recruits &#8211; but all items have perfect durability and units full weapon ranks. Some of the player items also feel really out of place in this (supposedly) early chapter &#8211; mainly two Sleep staves with 10 uses each, which trivialise large portions of the chapter.<br \/>\nSpeaking of which, the map has a generally fine if unremarkable foundation &#8211; a mostly straight line to the seize point, with some choke points and walls heavily encouraging you to split your army into two. Unfortunately, this is undermined by the chapter&#8217;s biggest problem: it&#8217;s incredibly easy, with most enemies posing no threat, and the few that do can be easily taken care of with Sleep staves (or by just ignoring them, as most are stationary).<br \/>\nEventually, a bunch of powerful reinforcements arrive, taking away any sense of danger or difficulty, while also making enemy &amp; ally phases incredibly long for no real benefit &#8211; I found myself fast forwarding through the majority of the chapter. There&#8217;s also a frankly baffling lack of common quality-of-life features like HP bars, talk icons, or &#8211; worst of all &#8211; stationary enemy display.<br \/>\nThis might&#8217;ve worked better as part of a longer campaign &#8211; with Sleep uses having more value and an actual reason to steal the stat-boosting rings scattered around &#8211; but as is, it was mostly just really easy yet time consuming.<\/p>\n<h4>Presentation: 2\/5<\/h4>\n<p>I really appreciate the effort put into giving every character a new, custom portrait, even if a few looked off. Similarly, all units having combat palettes was pretty nice! Unfortunately, two things detracted from the experience for me: the map looks really unpolished, especially the top part and some of the walls; and a few music tracks had really grating instruments, like the preparations and staff themes.<\/p>\n<h4>Story: 4\/5<\/h4>\n<p>The story itself was fine enough &#8211; a naive princess accidentally conquering a peaceful neighbour on orders of her king &#8211; but the amount of mid-map events and some neat touches truly elevated it for me. Massive shoutouts to the houses: I noticed the random enemy Recruit yet killed her anyway, only to visit her mom&#8217;s house and get the gift intended for her &#8211; awesome! The other house was similarly epic. Similarly, I murdered the defenceless shopkeepers for their money, only to get the &#8220;there&#8217;s nobody left to buy from&#8221; message in the shops &#8211; loved it! I also looked up the talk conversations and boss quotes, they were great.<br \/>\nI did have a couple of minor issues here &#8211; I felt like the reinforcements were a bit too on the nose with the whole &#8220;are we the bad guys&#8221; theme, the villages did that so much better; there were also some typos and such &#8211; but otherwise, truly great work all around!<\/p>\n<p><b>Total Score: 8\/20<\/b><\/p>\n<h3>Judge 3: Struedelmuffin<\/h3>\n<h4>Gameplay: 5\/10<\/h4>\n<p>Light Everlasting presents you with a fairly standard late game FE Chapter experience with a few twists. You have a large army with a variety of powerful weapons, but the most interesting aspect of it comes in the form of the green units that fight alongside you. These units are extremely plentiful and pretty strong on their own, which helps since the map is massive and has a constant stream of enemies flooding in. That being said, the lack of balancing creates a lot of issues that detract from the overall experience, like stacking the equippable booster items onto a single unit or abusing the sleep and berserk staves. In fact, I nearly cleared the entire end segment by just berserk staffing the enemies through the wall instead of opening the door as intended. The map concept has potential to feel like a fun and engaging challenge, but in its current state it leaves a fair bit to be desired.<\/p>\n<h4>Presentation: 2\/5<\/h4>\n<p>The presentation is a bit on the rough side, but it&#8217;s clear that some effort was put into creating the large maps and portrait splices. There are some minor bugs like the Berserk staff being given to the mercenary unit and not the troubadour lord who had the talk convo, and then other very noticeable bugs that took away from the experience, such as when I had a green unit Bishop continuously destroy the same village every turn for eternity. While this was hilarious, it did lead to a pretty unpolished feeling. There is also a LOT of green unit combat, which can get tiresome quickly.<\/p>\n<h4>Story: 2\/5<\/h4>\n<p>The player army is framed as the aggressor that is leading an invasion under a reluctant princess. She shows some discomfort about attacking the city, but there isn&#8217;t really much more that comes from this. There are a good deal of talk conversations, which definitely establish that we&#8217;re on the evil side of this war. The assisting green units further cement this by attacking civilians and destroying villages as well. The story doesn&#8217;t really expand on its ideas very much beyond this though, and the ending simple resolves with a &#8220;to be continued&#8221; message that doesn&#8217;t leave you with a lot to think about afterwards.<\/p>\n<p><b>Total Score: 9\/20<\/b><\/p>\n<h3>Judge 4: BandanaSplitzzz<\/h3>\n<h4>Gameplay: 4\/10<\/h4>\n<p>Light Everlasting: Invasion Force is a hack resembling mid-late game Fire Emblem maps. It\u2019s obviously a very large map, and many of your units have pretty strong tools, like staves and plenty of class-related stat rings. One thing of note is that you have 2 Sleep staves with 10 uses on each, which means you can spam these pretty damn strong tools with impunity. Your army is also given a pretty standard mid-lategame loadout with some reavers, killers, effectives, 2 range options, which obviously leads to standard FE gameplay where you trade weapons across units to kill a unit. Singing praises of this hack would be singing praises of the FE formula as a whole (which does mean it\u2019s fun!)<\/p>\n<p>There are a few hiccups with the map design that make it lesser, though. Some awkward things that might show up include huge waves of reinforcements in dry zones, additional army members in a 1 chapter hack, a green reinforcement wave that makes the chapter feel not worth fighting, a <!--fucking -->massive modular bug box (but no health bars?) It felt like it was made and played, but not properly balanced. That\u2019s fine, of course, it\u2019s still fun.<\/p>\n<p>I also saw the bug in the thread, but didn\u2019t put 2 and 2 together that I should grade it on that, and just turned off animations and fixed it. I don\u2019t know if you should even count it against the game, since I wasn\u2019t even thinking of scoring the game when I turned anims off.<\/p>\n<h4>Presentation: 2\/5<\/h4>\n<p>Simple cutscenes, simple character portraits, simple UI, simple mechanics\u2026 It\u2019s not bad, just crusty in a few places. As stated before, my preference with MMB is that it\u2019s too big, and this enormous brick is on the screen in battle (but no health bars).<\/p>\n<h4>Story: 3\/5<\/h4>\n<p>A fairly simple story where you are besieging a castle to unite the entire continent, which is because you\u2019re on a crusade to fight an ancient evil\u2026 The story even leans into this being a decisive battle with the endings and the remaining war. By all accounts, this should be a super important, deciding battle in a war, but it\u2019s so bland in its execution that it didn\u2019t sell me.<\/p>\n<p><b>Total Score: 9\/20<\/b><\/p>\n<h2>Results<\/h2>\n\n<table id=\"tablepress-169\" class=\"tablepress tablepress-id-169\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Category<\/th><th class=\"column-2\">Darrman<\/th><th class=\"column-3\">Frog<\/th><th class=\"column-4\">Struedel<\/th><th class=\"column-5\">Bandana<\/th><th class=\"column-6\">Total<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">Gameplay<\/td><td class=\"column-2\">1<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">5<\/td><td class=\"column-5\">4<\/td><td class=\"column-6\">12<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">Presentation<\/td><td class=\"column-2\">2<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">2<\/td><td class=\"column-5\">2<\/td><td class=\"column-6\">8<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Story<\/td><td class=\"column-2\">1<\/td><td class=\"column-3\">4<\/td><td class=\"column-4\">2<\/td><td class=\"column-5\">3<\/td><td class=\"column-6\">10<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Total<\/td><td class=\"column-2\">4<\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">9<\/td><td class=\"column-5\">9<\/td><td class=\"column-6\">30<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-169 from cache -->\n<h3>Grand Total: 30\/80<\/h3>\n<h3>11th Position Overall<\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Reviews Judge 1: Darrman Gameplay: 1\/10 Light Everlasting: Invasion Force (acronym: LEIF), as the name implies, places the player in charge of an invasion force taking over the nearby kingdom. After the initial plot, the prep screen then appears. The reason for this is that the player army starts split, allowing positions to be adjusted &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/chalphycastle.ie\/projects\/lets-entertain-awesome-fantasy-leaf\/light-everlasting-invasion-force\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Light Everlasting: Invasion Force&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1451,"menu_order":11,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1487","page","type-page","status-publish","hentry","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Light Everlasting: Invasion Force - Chalphy Castle<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/chalphycastle.ie\/projects\/lets-entertain-awesome-fantasy-leaf\/light-everlasting-invasion-force\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Light Everlasting: Invasion Force - Chalphy Castle\" \/>\n<meta property=\"og:description\" content=\"Reviews Judge 1: Darrman Gameplay: 1\/10 Light Everlasting: Invasion Force (acronym: LEIF), as the name implies, places the player in charge of an invasion force taking over the nearby kingdom. 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