Itadaki Street DS

Itadaki Street DS title screen

Story

Super Mario, Nintendo’s premier platformer, and Dragon Quest, Enix’s excellent RPG, have crossed over! Join an assortment of characters from both franchises as they try to come out on top and make their fortunes in Itadaki Street DS! However, these established businesspeople will not give up without a fight. Your first rivals are a sentient blob of goop, a dinosaur, and a mobster platypus. From there, you must overcome a ghost hunter, a hotheaded fighter, a greedy CEO, and a lifelong adventurer. The final opponents seperating you from fame and fortune are a plumber, a gambler, and a wealthy princess.
Buy stocks and shops, invest in districts, and cause a property boom! But jealous rivals may leech off success, take over shops and turn a boom into a bust. Can you fend them off and laugh all the way to the bank?

Description

Itadaki Street DS is the predecessor to Fortune Street, also known as Boom Street, for the Wii. Like that game, Itadaki Street DS is a crossover between Super Mario and Dragon Quest. The game itself is inspired by Monopoly: shops are grouped into groups. The more shops in a group a player owns, the better. Land on a rival’s shop, and you go shopping there, like Monopoly’s rent. Each board has the four playing card suits scattered around: collecting them earns the player a promotion: the equivalent of passing Go. Landing on the suit squares allows the player to draw a venture card, equivalent to a chance card but with far more cards in the pool.

Itadaki Street’s stock system makes for a more complicated game that reduces the luck element inherent to Monopoly’s dice rolls. The player can buy stocks in a district they own shops in, invest in the shops, and profit. The player could also invest in a competitor’s district, and profit off of their investments instead. While the game can end with a player going bankrupt, the usual ending is a player reaching a target sum of money and returning to the bank to win.

Since there is no official translation, I decided to spend some time making a basic menu patch for playability’s sake.

Project Status

Most of the work that has been done on the project consists of editing graphics files. The translated graphics mostly consist of important information for playing the game, such as the main gameplay screen and trade screens. These graphics are rudimentary, but functional.
In terms of text, venture cards and character names are translated. Due to technical limitations character names are reduced to four characters on many screens, and the long-form names are restricted to eight. This has forced several abbreviations (eg: Mario appears as “Mari” on the board).
System messages, character dialogue, and most graphics are not translated. Further progress cannot be made until the kanji in the font are identified, which will enable a full text dump for translation.

Gallery

A translated venture card. "Roll again with shops 1/2 price!" The main gameplay screen, with the miscelleaneous options highlighted. The character description screen, with the Dragonlord highlighted.

The first total standings screen. The stock investment screen. The board rules screen.

Downloads and Links

Latest release (v0.1.1, 07/10/2024): Download here
v0.1, 24/07/2024: Download here
GBATemp thread: Here